ALLSTRIKE

Seven campaigns, 39 missions

Fly from desert radar sites to jungle rivers, crowded city streets, Arctic ice, conifer forests and offshore platforms. Each campaign adds different terrain and mission problems.

An attack helicopter fighting among city streets in ALLSTRIKE
Steel Harbour brings the fight into city streets, with buildings taller than your helicopter.

Campaign 1 · Desert Storm Front

Five desert missions against the General: radar sites and SCUD launchers at dawn, a burning town, an oasis ringed by SAM sites, an oil field at dusk and a downed transport crew in the hills.

Campaign 2 · Shadow River

Five jungle missions up the Rio Sombra after the arms broker El Cuervo: radio relays in the delta, gunboats and cargo planes on a lagoon, a recon run with a camera pod, his hacienda on the hill, and a last stand at Fort Esperanza.

Campaign 3 · Steel Harbour

A city campaign in Port Aurel, a harbour city taken over by a private army: jammer trucks in the old squares, hostages in the town hall, checkpoints on the bridges, a TV station, flak on the rooftops, an arms train at night, a relief convoy to escort through the streets to the hospital, prison buses to stop at the football stadium, and a last stand at Kestrel's tower downtown, where its commander must be taken alive. Office towers stand taller than you fly, so you fly the streets.

Campaign 4 · Arctic Fury

Five Arctic operations on the original Varn maps. Stop nuclear launches during Cold Start, contain a biological release at Thin Ice, protect high-altitude relief flights during Whiteout, intercept payment couriers at Breaking Point, and defeat the fortified command bunker in Polar Night. The original rescues, photographs, convoys and Director Vale capture remain required.

Campaign 5 · Tundra Thunder

Six operations through the original conifer forests, yellow fields and icy crossings. Prevent the sawmill execution in Needlefall, chase motorcycle couriers in Timberline, transport and defend an engineer in Golden Hour, defeat a siege tank at Cold Crossing, shoot down the Dead Air guard drones, and fight Raven One’s drone wing during Thunderhead. The original goals remain part of each mission.

Campaign 6 · Shattered Islands

Six expanded operations on the existing Orison Islands and offshore platforms. Protect relief flights, prevent an oil spill, stop submarine nuclear launches, intercept fast raider boats, fight Osprey’s drone wing and copy the anchorage records before capturing Admiral Sable. Varied shorelines, animated water and distinct service decks surround the original submarine hunts, rescues and civilian boat escorts.

Campaign 7 · Ashes of Aurel

Six missions in ruined Port Aurel. Follow linked clues about attacks on civilian shelters, search occupied cellars, stop fleeing marauders, escort sealed evidence to the courthouse, defeat a prototype siege tank and defend an evidence uplink before bringing Commandant Arden to trial. Preserve records until they are copied and keep explosive fire away from survivor shelters.

Plan for the environment

Desert and jungle

Track your fuel and mark supply stops before taking a long route. Water separates targets in the jungle: check the map before chasing a gunboat away from your objectives.

City streets

Tall buildings constrain your flight path. Follow open streets, leave room to turn and watch for rooftop air defenses. Check your aim near traffic and rescue passengers.

Snow and forest

Open snow does not mean a safe approach. Ice defenses and troops beside large rocks can cover pickup areas. Rocks are solid obstacles; scout around them before stopping.

Open water

Check the map for islands and offshore objectives before committing fuel to a sea crossing. Watch for mines and surfaced submarines, and leave civilian boats out of your firing line.

Read the objective before firing

Some missions ask for photographs, an escorted convoy or a commander brought home alive. Destroying everything in sight can lose the mission. Read the briefing, check the map and listen to the radio subtitles as objectives change.

Learn the controls and choose a helicopter before your next sortie.

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